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	<title>Comments on: Teamwork in Amateur Game Development</title>
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	<description>videogame development from the margins</description>
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		<title>By: Dagmar Werkhoven</title>
		<link>http://www.deirdrakiai.com/2005/11/14/teamwork-in-amateur-game-development/comment-page-1/#comment-75</link>
		<dc:creator>Dagmar Werkhoven</dc:creator>
		<pubDate>Thu, 15 Dec 2005 17:19:32 +0000</pubDate>
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		<description>Hey there! I just wanted to tell you I like your attitude! Games are to poluted by money and the need for profit. I and some others are currently busy with an online space simulation game. We do this, because we like it. We don&#039;t ask any money for it! I myself think working in a team is better than working alone, because you can  stimulate eachother and you don&#039;t have to do each and every detail on your own. If anyone reads this and thinks he/she can tribute something to our game, please come to our website at www.spacelancer.com. But please note; There is no payment but the work it self. Thanks in regard and see ya. Dagmar Werkhoven</description>
		<content:encoded><![CDATA[<p>Hey there! I just wanted to tell you I like your attitude! Games are to poluted by money and the need for profit. I and some others are currently busy with an online space simulation game. We do this, because we like it. We don&#8217;t ask any money for it! I myself think working in a team is better than working alone, because you can  stimulate eachother and you don&#8217;t have to do each and every detail on your own. If anyone reads this and thinks he/she can tribute something to our game, please come to our website at <a href="http://www.spacelancer.com" rel="nofollow">http://www.spacelancer.com</a>. But please note; There is no payment but the work it self. Thanks in regard and see ya. Dagmar Werkhoven</p>
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		<title>By: Rikard</title>
		<link>http://www.deirdrakiai.com/2005/11/14/teamwork-in-amateur-game-development/comment-page-1/#comment-41</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Tue, 15 Nov 2005 21:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2005/11/14/teamwork-in-amateur-game-development/#comment-41</guid>
		<description>You have also shown that you can make a good game on your own, so take the time you need and work on your game alone!

Me, I&#039;d like to make a team game. Mostly beacuse I don&#039;t feel as confident with the game design part of the game making. I started a collaboration where one person did story, puzzles, ... the real game design, while I did the rest (graphics, music, putting it together). After a while (Checks saved e-mails... over a year! Did we really work that long on it? Apparently, but the first months consisted mostly of figuring out a general style and the looks of the main characters.) he found that he didn&#039;t have the time to work on the game, so it was put on hold. Maybe we&#039;ll be able to get back to it, but I haven&#039;t seen him around on the &#039;net since then.

Now, as you know, I work on a solo project, but I still hope to do a collabration in the future. When I release my game, I will have proved that I have the energy, devotion and patience needed to make a full game. I will also have something to show potential collaborators: This what I can do when it comes to music and graphics. Hopefully some people will like what I&#039;ve done.

But I won&#039;t be looking for someone to team up with so that I can make the next game faster. I&#039;ll be looking for someone to team up with only beacuse I find it hard coming up with good plots and puzzles. If I can find someone that&#039;s good at that, I&#039;ll happily implement that person&#039;s ideas.</description>
		<content:encoded><![CDATA[<p>You have also shown that you can make a good game on your own, so take the time you need and work on your game alone!</p>
<p>Me, I&#8217;d like to make a team game. Mostly beacuse I don&#8217;t feel as confident with the game design part of the game making. I started a collaboration where one person did story, puzzles, &#8230; the real game design, while I did the rest (graphics, music, putting it together). After a while (Checks saved e-mails&#8230; over a year! Did we really work that long on it? Apparently, but the first months consisted mostly of figuring out a general style and the looks of the main characters.) he found that he didn&#8217;t have the time to work on the game, so it was put on hold. Maybe we&#8217;ll be able to get back to it, but I haven&#8217;t seen him around on the &#8216;net since then.</p>
<p>Now, as you know, I work on a solo project, but I still hope to do a collabration in the future. When I release my game, I will have proved that I have the energy, devotion and patience needed to make a full game. I will also have something to show potential collaborators: This what I can do when it comes to music and graphics. Hopefully some people will like what I&#8217;ve done.</p>
<p>But I won&#8217;t be looking for someone to team up with so that I can make the next game faster. I&#8217;ll be looking for someone to team up with only beacuse I find it hard coming up with good plots and puzzles. If I can find someone that&#8217;s good at that, I&#8217;ll happily implement that person&#8217;s ideas.</p>
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