Monthly Archives: November 2005

I wish I still had a degree in rhymatology.

Over the past week, I felt so motivated that I worked on TGTTPOACS at least once every day. I’m quite proud of the progress I’ve made. Unfortunately, since this week I literally have at least one assignment due for every … Continue reading

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Best birthday gift EVER.

[1] Well, would you look at that. I asked for Guybrush Threepwood jumping out of a cake for my birthday, and actually got it. Thank you, Erwin! Footnotes: Originally posted at Adventure Developers, but it was so cute that I … Continue reading

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Shameless Plug

Well, I just played Nathan’s Second Chance, a nice little adventure game made by fellow SLUDGE developer Tim Knauf. I found it to be a real treat to play. It was funny, original, and not too long, and my name … Continue reading

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Teamwork in Amateur Game Development

When people ask me why it takes so damn long for me to finish a game, and I tell them it’s because I’m doing it all by myself in my spare time, someone, on occasion, will ask me why I … Continue reading

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To the fellow amateur adventure game designers in the audience…

Have you ever had those moments when you’ve looked over your puzzle designs from an eternity ago, and spontaneously decided that they made no sense, therefore provoking you to do a complete rewrite? That just happened to me this weekend. … Continue reading

Posted in Blog Posts | 5 Comments