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	<title>Comments on: Various Game Doodads</title>
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	<link>http://www.deirdrakiai.com/2005/10/05/various-game-doodads/</link>
	<description>videogame development from the margins</description>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2005/10/05/various-game-doodads/comment-page-1/#comment-21</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 06 Oct 2005 17:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2005/10/05/various-game-doodads/#comment-21</guid>
		<description>Okay, I won&#039;t bother releasing a new Interview. Too much effort.

Yes, widescreen monitors stretch and distort games. (however, they show movies at the right size... no fair!) It&#039;s not THAT bad... but still a little annoying.</description>
		<content:encoded><![CDATA[<p>Okay, I won&#8217;t bother releasing a new Interview. Too much effort.</p>
<p>Yes, widescreen monitors stretch and distort games. (however, they show movies at the right size&#8230; no fair!) It&#8217;s not THAT bad&#8230; but still a little annoying.</p>
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		<title>By: Rikard</title>
		<link>http://www.deirdrakiai.com/2005/10/05/various-game-doodads/comment-page-1/#comment-20</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Thu, 06 Oct 2005 12:08:55 +0000</pubDate>
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		<description>1) Eye surgery? Yikes. It went well, I hope?

2) My sidekick uses a different kind of movement, so I&#039;m not all that excited about seeing how you did it. But if you do release it I&#039;ll probably take a look anyway. One might always learn something new.

3) For me, it&#039;s full screen! A 640x480 window is a bit small on my 1280x1024 monitor. So making it an option sounds like a good idea. Widescreen monitors stretches and distorts? I guess I&#039;d better make a launcher frontend for my game too, allowing people to select windowed.</description>
		<content:encoded><![CDATA[<p>1) Eye surgery? Yikes. It went well, I hope?</p>
<p>2) My sidekick uses a different kind of movement, so I&#8217;m not all that excited about seeing how you did it. But if you do release it I&#8217;ll probably take a look anyway. One might always learn something new.</p>
<p>3) For me, it&#8217;s full screen! A 640&#215;480 window is a bit small on my 1280&#215;1024 monitor. So making it an option sounds like a good idea. Widescreen monitors stretches and distorts? I guess I&#8217;d better make a launcher frontend for my game too, allowing people to select windowed.</p>
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